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if I cannot fly
...let me sing...
Created on 2008-02-25 09:44:56 (#15018430), never updated
0 comments received, 35 comments posted
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1 Journal Entry, 2 Tags, 0 Memories, 0 Virtual Gifts, 11 Userpics
| Name: | Yorda |
|---|
Character Name: Yorda (Lady Yorda Cage)
Series: ICO
Age: 15
Physical Description:
If a girl could be made out of spun glass, that girl would be Yorda. She gives an immediate impression of soft, wide, vulnerable eyes, ragged pale hair, and long slim fragile limbs.
On closer inspection, the eyes are gray and watch everything around them, the hair is the lightest washout-blond a human scalp can produce before old age sets in, and the wrists and ankles still look like you could snap them with two fingers. Using your non-dominant hand. It's not a malnourished skinniness; she's just preternaturally slim, built like a fawn. Possibly an albino fawn.
Years in a dangling underground cage have left their marks on her; she hardly takes up space, carrying her arms curled close to her body most of the time; her complexion is pale as milk for lack of sunlight; and she walks with a perpetual light-footed hesitance, like she's testing the ground with every step before putting her weight on it.
While Yorda isn't technically short at all, coming in at just over five six, her gossamer build and the way she carries herself that she gives the impression of being much smaller than she is.
She wears whatever her mother dresses her in, which is mostly aging girls' dresses from her mother's own youth in shades of cream, pastel, and gray, making her look like an old-fashioned and somewhat faded doll.
Personality:
It's sort of a miracle that Yorda managed to develop any personality at all. Her main companions growing up were gulldoves, although they were a little boisterous and alarming for her at times, which should at least give an idea of her social skills. She's entirely naive, hardly ever speaks unless spoken to, is slightly frightened of nearly everything, and startles at loud noises, sudden movements, bright colors, and unfamiliar stimuli in general.
With that said, let's get into the positives. Yorda possesses a gentle, patient spirit that kept her from going mad growing up mostly in an 8'x8' space with a limited view of a patch of sky. She finds wonder in nearly everything once she's over her initial surprise, and while she may not be vocal or boisterous, she certainly isn't shy and will approach anything or anyone who piques her curiosity and doesn't seem dangerous. She laughs easily, and hates to see anyone sad or lonely or abandoned.
And when pushed past her startle reflex into crisis mode, she has a genuine streak of bravery; not the sort that sends you swinging into battle with weapons a-flashing, but the sort that gives you the strength to keep standing in the face of a storm.
Abilities/Strengths/Weaponry:
What's to say here? Yorda's the type who would have trouble managing a chinup on the low bar and might injure her wrists doing pushups. If you gave her a sharp stick and showed her how to swing it, she might--at the very best--manage to make herself a conspicuous target for her enemies. Her best strategies in a fight would be to run and hide or get behind someone altruistic, immediately if not sooner.
Her main physical talents are the unusual gracefulness of her movements and an excellent sense of balance and direction. Yorda savors new experiences and places, logs them up in her head like treasures, and consequently almost never gets lost. She also has a natural rapport with most animals; they generally appreciate her quiet nature and willingness to just sit and chill together, as opposed to the more typical human strategy of forcing them to do weird things all the time.
Weaknesses:
See Strengths/Abilities/Weapons. Also, she's afraid of the dark. Very, very afraid of the dark.
History:
Yorda's earliest memory is the night sky. After that, it's mostly a lot of vertical shadows, white wings, gentle swinging, and bars. The last ten years of her young life have been spent in the cliff-side ruins of northeastern Tartarus. In an echoing tower-room of a cave. In an iron cage, suspended from the ceiling by a chain.
The woman responsible for Yorda's imprisonment claims to be Yorda's mother. Yorda knows this because her mother often passes through her room, pausing to talk, or to simply stand in the doorway and watch her. This is a blessing, because it means Yorda at least knows how to speak. There are a few others, people in dark clothes whom she occasionally catches glimpses of, but mostly it's just Yorda and her mother and the birds. Now and then, when her mother is feeling generous, Yorda is let out for a walk around the caves, and has added memories of crashing ocean and the distant gray shapes of rocks to her limited cache, as well as the labyrinthine twists of the ruins themselves.
She does not, however, go where the tunnels are unlit by torchlight. Sometimes when it's dark and every sound is amplified by the silence and the echoing tunnels, Yorda can hear screaming voices like they were next to her, pleading for mercy. There's only one other person Yorda knows who's always in the ruins, and her voice is never the screamer.
Yorda sleeps with a torch lit by her cage, and can't sleep when the sea wind blows it out. Yorda spends her days feeding bits of her leftover meals to the birds that wing in at the crack in the cave ceiling, where daylight slants in. Yorda doesn't know much beyond her tiny world, but she can still form an idea of what her mother might be.
Yorda wants out.
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